• Galactic Power Breakdown

    cur / max
    diff
    Overall
    11 %
    11,172/98,433
    87,261
    Level
    47 %
    929/1,976
    1,047
    Star Influence
    6 %
    1,955/31,074
    29,119
    Ability Levels
    14 %
    467/3,236
    2,769
    Crew
    12 %
    7,822/62,149
    54,327
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    11 %
    3,918/34,527
    30,609
    Level
    36 %
    722/1,976
    1,254
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    9 %
    522/5,334
    4,812
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    13 %
    4,773/34,527
    29,754
    Level
    40 %
    798/1,976
    1,178
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    16 %
    879/5,334
    4,455
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    11172
  • Primary Attributes
    Strength (STR) 715
    Agility (AGI) 1,438
    Tactics (TAC) 715
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 27,530(14,660)
    Protection 4,886(4,886)
    Speed 142(12)
    Critical Damage 150%
    Potency 8.51%(8.51%)
    Tenacity 23.51%(8.51%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,775(1,762)
    Physical Critical Chance 34.38%(0.42%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,716
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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