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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    56 %
    52,057/91,355
    39,298
    Level
    100 %
    1,976/1,976
    Star Influence
    43 %
    11,993/27,754
    15,760
    Ability Levels
    62 %
    3,822/6,119
    2,297
    Crew
    61 %
    34,267/55,508
    21,241
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    62 %
    20,142/32,328
    12,186
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    68 %
    5,699/8,315
    2,616
    Gear Pieces
    83 %
    6,255/7,515
    1,260
    Mods
    82 %
    1,559/1,899
    341
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
    cur / max
    diff
    Overall
    67 %
    19,893/29,347
    9,454
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    86 %
    6,465/7,515
    1,050
    Mods
    77 %
    1,464/1,899
    435
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
  • Power
    52057
  • Primary Attributes
    Strength 1353
    Agility 1080
    Tactics 808
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 90180(65826)
    Protection 33910(33910)
    Speed 175(41)
    Critical Damage 150%
    Potency 34.3%(34.3%)
    Tenacity 49.3%(34.3%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 7299(5405)
    Physical Critical Chance 31.42%(3.42%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.77%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.4%(5.46%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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