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Ability Classes
Assist Dispel Foresight
  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    63 %
    62,247/97,503
    35,256
    Level
    100 %
    1,976/1,976
    Star Influence
    60 %
    18,051/29,803
    11,752
    Ability Levels
    100 %
    6,119/6,119
    Crew
    60 %
    36,103/59,606
    23,504
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    57 %
    19,752/34,605
    14,853
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    71 %
    5,909/8,315
    2,406
    Gear Pieces
    80 %
    6,057/7,515
    1,458
    Mods
    60 %
    1,157/1,899
    743
    Relic Modifier
    0 %
    0/3,443
    3,443
    Relic Tier
    0 %
    0/6,804
    6,804
    cur / max
    diff
    Overall
    64 %
    20,362/31,624
    11,262
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    91 %
    6,885/7,515
    630
    Mods
    79 %
    1,514/1,899
    386
    Relic Modifier
    0 %
    0/3,443
    3,443
    Relic Tier
    0 %
    0/6,804
    6,804
  • Power
    62247
  • Primary Attributes
    Strength 1353
    Agility 1080
    Tactics 808
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 101899(77545)
    Protection 39947(39947)
    Speed 183(49)
    Critical Damage 150%
    Potency 40.41%(40.41%)
    Tenacity 55.41%(40.41%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 8261(6367)
    Physical Critical Chance 32.04%(4.04%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.77%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.28%(6.34%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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