• Galactic Power Breakdown

    cur / max
    diff
    Overall
    9 %
    9,465/98,433
    88,968
    Level
    34 %
    686/1,976
    1,290
    Star Influence
    3 %
    1,114/31,074
    29,960
    Ability Levels
    7 %
    237/3,236
    2,999
    Crew
    11 %
    7,429/62,149
    54,720
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    9 %
    3,264/34,527
    31,263
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    6 %
    513/7,515
    7,002
    Mods
    39 %
    903/2,295
    1,392
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    4,330/34,527
    30,197
    Level
    16 %
    329/1,976
    1,647
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    54 %
    1,241/2,295
    1,055
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    9465
  • Primary Attributes
    Strength (STR) 677
    Agility (AGI) 1,363
    Tactics (TAC) 677
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 23,163(10,977)
    Protection 3,659(3,659)
    Speed 139(9)
    Critical Damage 150%
    Potency 6.37%(6.37%)
    Tenacity 21.37%(6.37%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,228(1,320)
    Physical Critical Chance 33%(0.29%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,624
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.8%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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