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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    86 %
    60,551/69,837
    9,286
    Level
    100 %
    1,976/1,976
    Star Influence
    89 %
    18,479/20,581
    2,102
    Ability Levels
    51 %
    3,138/6,119
    2,981
    Crew
    89 %
    36,959/41,162
    4,204
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    96 %
    20,688/21,378
    690
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    94 %
    7,095/7,515
    420
    Mods
    85 %
    1,629/1,899
    270
    cur / max
    diff
    Overall
    83 %
    20,377/24,358
    3,981
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    71 %
    5,909/8,315
    2,406
    Gear Pieces
    86 %
    6,465/7,515
    1,050
    Mods
    72 %
    1,374/1,899
    525
  • Power
    60551
  • Primary Attributes
    Strength 1353
    Agility 1080
    Tactics 808
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 103706(79352)
    Protection 40878(40878)
    Speed 184(50)
    Critical Damage 150%
    Potency 41.35%(41.35%)
    Tenacity 56.35%(41.35%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 8409(6515)
    Physical Critical Chance 32.12%(4.12%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.77%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.38%(6.44%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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