• Galactic Power Breakdown

    cur / max
    diff
    Overall
    92 %
    78,550/84,875
    6,325
    Level
    100 %
    1,976/1,976
    Star Influence
    91 %
    24,218/26,326
    2,108
    Ability Levels
    100 %
    3,923/3,923
    Crew
    91 %
    48,435/52,652
    4,217
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    91 %
    32,290/35,101
    2,811
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,909/5,909
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    86 %
    1,991/2,295
    305
    Relic Modifier
    79 %
    3,443/4,335
    893
    Relic Tier
    80 %
    6,804/8,418
    1,614
  • Power
    78550
  • Primary Attributes
    Strength 1519
    Agility 869
    Tactics 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Speed 190(72)
    Critical Damage 150%
    Potency 51.06%(51.06%)
    Tenacity 66.06%(51.06%)
  • Physical Offense
    Physical Damage 10169(8043)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Special Offense
    Special Damage 2085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
 
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