• Galactic Power Breakdown

    cur / max
    diff
    Overall
    4 %
    4,467/97,292
    92,825
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    1 %
    583/29,733
    29,150
    Ability Levels
    0 %
    0/6,119
    6,119
    Crew
    6 %
    3,883/59,466
    55,582
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    7 %
    2,743/34,527
    31,784
    Level
    16 %
    329/1,976
    1,647
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    5 %
    293/5,334
    5,042
    Gear Pieces
    14 %
    1,110/7,515
    6,405
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    4 %
    1,572/31,546
    29,974
    Level
    12 %
    239/1,976
    1,737
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    5 %
    126/2,354
    2,228
    Gear Pieces
    2 %
    195/7,515
    7,320
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    4467
  • Primary Attributes
    Strength (STR) 536
    Agility (AGI) 306
    Tactics (TAC) 306
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 15,698(6,050)
    Protection 4,033(4,033)
    Speed 105(5)
    Critical Damage 150%
    Potency 3.96%(3.96%)
    Tenacity 18.96%(3.96%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,349(599)
    Physical Critical Chance 15.08%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.3%(1.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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