• Galactic Power Breakdown

    cur / max
    diff
    Overall
    37 %
    12,915/34,527
    21,612
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,508/5,334
    2,826
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    43 %
    992/2,295
    1,304
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +8Speed (2)
    +2.75%Health (3)
    +1085Protection (2)
    +9Defense (1)
    15-B
    Mk V-B Health Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +1171Protection (2)
    +0.89%Health (1)
    +0.85%Offense (2)
    +71Offense (2)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.65%Potency (2)
    +2.04%Critical Chance (1)
    +8Speed (2)
    +761Health (2)
    15-C
    Mk V-C Health Data-Bus
    15-C
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.31%Offense (1)
    +9Speed (2)
    +2.11%Defense (2)
    +1.37%Potency (1)
  • Gear Needed

    Mk 8 TaggeCo Holo LensMk VIII
    2
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 6 Merr-Sonn Shield GeneratorMk VI
    1
    Mk 4 Arakyd Droid CallerMk IV
    3
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 3 Zaltin Bacta GelMk III
    1
    Mk 9 Fabritech Data PadMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Visas Marr
    1
  • 12915
    Power
  • Primary Attributes
    Strength (STR) 645
    Agility (AGI) 788
    Tactics (TAC) 642
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 7.3
    Tactics Growth (TAC) 5.5
    Mastery 0
  • General
    Health 16,071(3,611)
    Protection 12,533(4,211)
    Speed 181(55)
    Critical Damage 150%
    Potency 17.03%(5.03%)
    Tenacity 25%
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,803(264)
    Physical Critical Chance 32.66%(2.04%)
    Armor Penetration 31
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.8%(1.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,850(269)
    Special Critical Chance 12.04%(2.04%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.6%(1.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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