• Galactic Power Breakdown

    cur / max
    Overall
    100 %
    104,783/104,783
    Level
    100 %
    1,976/1,976
    Star Influence
    100 %
    31,968/31,968
    Ability Levels
    100 %
    6,903/6,903
    Crew
    100 %
    63,937/63,937
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    Overall
    100 %
    37,507/37,507
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    100 %
    2,295/2,295
    Relic Modifier
    100 %
    4,335/4,335
    Relic Tier
    100 %
    8,418/8,418
    cur / max
    Overall
    100 %
    34,527/34,527
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    100 %
    2,295/2,295
    Relic Modifier
    100 %
    4,335/4,335
    Relic Tier
    100 %
    8,418/8,418
    cur / max
    Overall
    100 %
    34,527/34,527
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    100 %
    2,295/2,295
    Relic Modifier
    100 %
    4,335/4,335
    Relic Tier
    100 %
    8,418/8,418
  • Power
    104783
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 98,873(83,231)
    Protection 55,487(55,487)
    Speed 155(69)
    Critical Damage 150%
    Potency 53.99%(53.99%)
    Tenacity 68.99%(53.99%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 7,052(4,926)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 26,073(22,428)
    Special Critical Chance 31.58%(21.58%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.1%(3.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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