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Ability Classes
Assist Dispel Foresight
  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    67 %
    61,761/91,355
    29,594
    Level
    100 %
    1,976/1,976
    Star Influence
    64 %
    17,889/27,754
    9,864
    Ability Levels
    100 %
    6,119/6,119
    Crew
    64 %
    35,779/55,508
    19,729
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    62 %
    20,104/32,328
    12,224
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    71 %
    5,909/8,315
    2,406
    Gear Pieces
    80 %
    6,057/7,515
    1,458
    Mods
    79 %
    1,509/1,899
    390
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
    cur / max
    diff
    Overall
    66 %
    19,650/29,347
    9,697
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    80 %
    6,057/7,515
    1,458
    Mods
    85 %
    1,629/1,899
    270
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
  • Power
    61761
  • Primary Attributes
    Strength 1353
    Agility 1080
    Tactics 808
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 100503(76149)
    Protection 39228(39228)
    Speed 182(48)
    Critical Damage 150%
    Potency 39.68%(39.68%)
    Tenacity 54.68%(39.68%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 8147(6253)
    Physical Critical Chance 31.96%(3.96%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.77%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.18%(6.25%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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