• Galactic Power Breakdown

    cur / max
    diff
    Overall
    53 %
    18,612/34,527
    15,915
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1214Protection (2)
    +8Speed (2)
    +708Health (3)
    +41Offense (1)
    15-B
    Mk V-B Crit Damage Receiver
    15-B
    Primary Stats
    +30Speed
    Secondary Stats
    +41Offense (1)
    +19Defense (3)
    +2.73%Critical Chance (2)
    +0.49%Offense (1)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.15%Critical Chance (2)
    +3Speed (1)
    +1.31%Health (2)
    +0.86%Offense (2)
    15-A
    Mk V-A Crit Damage Holo-Array
    15-A
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.84%Health (2)
    +3.74%Tenacity (2)
    +7Speed (2)
    +3.01%Potency (2)
    15-A
    Mk V-A Crit Chance Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +761Health (2)
    +1.99%Protection (1)
    +111Offense (4)
    +3Speed (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +11Speed (2)
    +18Defense (3)
    +544Protection (1)
    +2.84%Defense (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 18612
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 19,095(3,756)
    Protection 25,460(2,220)
    Speed 202(62)
    Critical Damage 216%(66%)
    Potency 3.01%(3.01%)
    Tenacity 32.74%(3.74%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,666(359)
    Physical Critical Chance 59.79%(13.88%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 31.3%(5.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,487(280)
    Special Critical Chance 23.88%(13.88%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 22.1%(5.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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