• Galactic Power Breakdown

    cur / max
    diff
    Overall
    36 %
    35,814/98,352
    62,538
    Level
    100 %
    1,976/1,976
    Star Influence
    32 %
    9,676/30,086
    20,410
    Ability Levels
    78 %
    4,811/6,119
    1,308
    Crew
    32 %
    19,352/60,172
    40,820
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    37 %
    12,193/32,331
    20,138
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    1,724/3,138
    1,415
    Gear Pieces
    32 %
    2,421/7,515
    5,094
    Mods
    61 %
    1,419/2,295
    876
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    36 %
    12,634/34,527
    21,893
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    30 %
    2,309/7,515
    5,207
    Mods
    60 %
    1,398/2,295
    897
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    35814
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 67,434(40,092)
    Protection 26,728(26,728)
    Speed 134(34)
    Critical Damage 150%
    Potency 26.26%(26.26%)
    Tenacity 41.26%(26.26%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 6,097(3,971)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14.3%(3.7%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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