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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    60 %
    60,822/101,316
    40,494
    Level
    100 %
    1,976/1,976
    Star Influence
    56 %
    17,576/31,074
    13,498
    Ability Levels
    100 %
    6,119/6,119
    Crew
    56 %
    35,152/62,149
    26,996
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    64 %
    22,234/34,527
    12,293
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    72 %
    1,670/2,295
    626
    Relic Modifier
    27 %
    1,173/4,335
    3,162
    Relic Tier
    27 %
    2,319/8,418
    6,099
    cur / max
    diff
    Overall
    55 %
    19,230/34,527
    15,297
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    75 %
    5,661/7,515
    1,854
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    60822
  • Primary Attributes
    Strength 808
    Agility 1625
    Tactics 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 87396(72852)
    Protection 24284(24284)
    Speed 157(57)
    Critical Damage 150%
    Potency 42.29%(42.29%)
    Tenacity 57.29%(42.29%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 11035(8760)
    Physical Critical Chance 39.17%(2.08%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.76%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.94%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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