• Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    42,668/98,433
    55,765
    Level
    100 %
    1,976/1,976
    Star Influence
    40 %
    12,655/31,074
    18,419
    Ability Levels
    84 %
    2,727/3,236
    509
    Crew
    40 %
    25,311/62,149
    36,838
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    58 %
    20,338/34,527
    14,189
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    72 %
    1,671/2,295
    624
    Relic Modifier
    12 %
    536/4,335
    3,800
    Relic Tier
    12 %
    1,059/8,418
    7,359
    cur / max
    diff
    Overall
    22 %
    7,785/34,527
    26,742
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    0 %
    0/5,334
    5,334
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    42668
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 68,871(54,327)
    Protection 18,109(18,109)
    Speed 176(46)
    Critical Damage 150%
    Potency 31.54%(31.54%)
    Tenacity 46.54%(31.54%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 8,807(6,532)
    Physical Critical Chance 38.62%(1.54%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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