This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 216 - Missing Zetas 46
Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter
If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns
When another light side Scoundrel ally is defeated, Revive that ally at 60% Health, if Chewbacca is Prepared. Then, Chewbacca is no longer Prepared.
+30% Counter Chance and +50% Offense
While Prepared, Han has 70% chance to Assist another Scoundrel ally's attack during their turn, limited once per turn
Sith allies gain Stealth for 1 turn on Evade, can't be Critically Hit while Stealthed, gain Advantage for 2 turns whenever Stealth expires, and gain all "on Evade" bonuses at the start of each encounter
Rebel allies recover 5% Protection whenever they gain a buff
+10% Damage, Inflict Daze and Potency Down for 2 turns, which can't be resisted by Jedi
+5% Potency and other Scoundrel allies also gain half Potency and Critical Damage bonuses
Offense Duration + 1
+50% Health Steal
+25% Turn Meter Gain Chance, +10% Heal, and dispel all debuffs from self
All allies recover 10% Health and Protection and gain Evasion Up for 2 turns; if target ally is Inquisitorius, reduce this ability's cooldown by 1
Add The first time each other Droid ally is reduced to 1% Health, they equalize Health with L3-37
Add if the target is Toppled, this ability's cooldown is reset
+50% Damage; 5 stacks consumed: inflict Armor Shred for the rest of the battle
When a Bounty Hunter ally scores a Critical Hit during their turn, they gain Offense Up for 1 turn
Whenever Rey uses a Special ability, if she has no debuffs, she inflicts Daze for 2 turns which can't be Resisted
Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies; whenever Captive expires, Hondo gains 10 stacks of Ransom
Empire allies recover 10% Protection whenever they score a Critical Hit
Whenever an Empire ally uses a Basic attack, they recover 5% Health
+5% Heal, +50% Turn Meter Gain, and Director Krennic can't be Critically Hit while Death Trooper is alive
+5% Tenacity and whenever an ally Resists a detrimental effect they gain Advantage for 2 turns