• Galactic Power Breakdown

    cur / max
    diff
    Overall
    42 %
    13,362/31,546
    18,184
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    40 %
    3,029/7,515
    4,487
    Mods
    58 %
    1,350/2,295
    945
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-C
    Mk V-C Health Transmitter
    15-C
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +7Defense (1)
    +9Speed (2)
    +2.77%Defense (2)
    +661Protection (1)
    15-C
    Mk V-C Health Receiver
    15-C
    Primary Stats
    +30Speed
    Secondary Stats
    +3.38%Tenacity (2)
    +2.12%Health (2)
    +2.08%Critical Chance (1)
    +2.1%Protection (1)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.69%Potency (2)
    +1.22%Tenacity (1)
    +625Health (2)
    +10Speed (2)
    15-D
    Mk V-D Health Holo-Array
    15-D
    Primary Stats
    +36%Critical Damage
    Secondary Stats
    +1.87%Protection (1)
    +0.64%Health (1)
    +2.36%Defense (2)
    +5Speed (1)
    15-B
    Mk V-B Crit Chance Data-Bus
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1.32%Critical Chance (1)
    +13Defense (2)
    +1.02%Offense (2)
    +3.09%Defense (2)
    15-D
    Mk V-D Crit Chance Multiplexer
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.4%Offense (1)
    +0.77%Health (1)
    +2.49%Potency (2)
    +1.92%Critical Chance (1)
  • Gear Needed

    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 13362
    Power
  • Primary Attributes
    Strength (STR) 924
    Agility (AGI) 561
    Tactics (TAC) 537
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 22,695(4,771)
    Protection 14,216(5,237)
    Speed 137(54)
    Critical Damage 186%(36%)
    Potency 43.18%(6.18%)
    Tenacity 27.6%(4.6%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,797(113)
    Physical Critical Chance 41.37%(13.33%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.8%(5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,446(96)
    Special Critical Chance 23.33%(13.33%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.9%(4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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