• Galactic Power Breakdown

    cur / max
    diff
    Overall
    13 %
    4,174/31,546
    27,372
    Level
    21 %
    429/1,976
    1,547
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    8 %
    188/2,295
    2,108
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-E
    Mk V-E Crit Chance Transmitter
    1-E
    Primary Stats
    +0.63%Offense
    Secondary Stats
    1-E
    Mk V-E Crit Chance Receiver
    1-E
    Primary Stats
    +0.63%Health
    Secondary Stats
    1-C
    Mk V-C Health Processor
    1-C
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +2.04%Critical Chance (1)
    +6Defense (1)
    1-A
    Mk IV-A Health Holo-Array
    1-A
    Primary Stats
    +4.2%Critical Damage
    Secondary Stats
    +1.18%Defense (1)
    +1.89%Tenacity (1)
    +269Health (1)
    +1.99%Potency (1)
    15-E
    Mk V-E Health Data-Bus
    15-E
    Primary Stats
    +5.88%Health
    Secondary Stats
    +1.68%Critical Chance (1)
    +642Protection (1)
    +1.54%Defense (1)
    +45Offense (1)
    1-E
    Mk V-E Health Multiplexer
    1-E
    Primary Stats
    +0.63%Health
    Secondary Stats
  • Gear Needed

    Mk 3 Sienar Holo ProjectorMk III
    1
    Mk 7 Fabritech Data PadMk VII
    1
    Mk 5 Chiewab Hypo SyringeMk V
    2
    Mk 3 Athakam MedpacMk III
    2
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    5
    Mk 4 Arakyd Droid CallerMk IV
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 4174
    Power
  • Primary Attributes
    Strength (STR) 463
    Agility (AGI) 319
    Tactics (TAC) 290
    Strength Growth (STR) 6.0
    Agility Growth (AGI) 4.0
    Tactics Growth (TAC) 3.3
    Mastery 0
  • General
    Health 10,842(1,816)
    Protection 4,490(642)
    Speed 83
    Critical Damage 154.2%(4.2%)
    Potency 25.99%(1.99%)
    Tenacity 22.89%(1.89%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 885(50)
    Physical Critical Chance 28.39%(7.72%)
    Armor Penetration 20
    Physical Accuracy 0%
  • Physical Survivability
    Armor 22.2%(1.5%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 745(49)
    Special Critical Chance 17.72%(7.72%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.4%(1.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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