• Galactic Power Breakdown

    cur / max
    diff
    Overall
    53 %
    18,459/34,527
    16,068
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    65 %
    4,890/7,515
    2,625
    Mods
    69 %
    1,605/2,295
    690
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Chance Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +3.57%Protection (2)
    +8Speed (2)
    +2.66%Defense (2)
    +64Offense (2)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +118Offense (3)
    +2.01%Tenacity (1)
    +3.33%Critical Chance (2)
    +2.95%Potency (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +2.92%Potency (2)
    +13Speed (3)
    +0.52%Offense (1)
    +15Defense (2)
    15-B
    Mk V-B Crit Chance Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +249Health (1)
    +1.07%Health (1)
    +14Speed (3)
    +3.84%Tenacity (2)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +623Protection (1)
    +1.39%Critical Chance (1)
    +16Speed (4)
    +3.43%Potency (2)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +6.75%Protection (4)
    +4Speed (1)
    +3.4%Tenacity (2)
    +24Offense (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 18459
    Power
  • Primary Attributes
    Strength (STR) 746
    Agility (AGI) 1,055
    Tactics (TAC) 501
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 16,493(1,838)
    Protection 31,440(14,397)
    Speed 195(55)
    Critical Damage 150%
    Potency 9.3%(9.3%)
    Tenacity 38.26%(9.26%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,777(472)
    Physical Critical Chance 66.64%(20.73%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.9%(3.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,555(353)
    Special Critical Chance 30.73%(20.73%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.6%(3.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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