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Ability Classes
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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    33 %
    27,010/80,229
    53,219
    Level
    100 %
    1,976/1,976
    Star Influence
    19 %
    4,637/24,307
    19,670
    Ability Levels
    34 %
    1,853/5,334
    3,482
    Crew
    38 %
    18,546/48,614
    30,068
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    38 %
    12,364/32,409
    20,045
    Level
    63 %
    1,256/1,976
    720
    Stars
    100 %
    4,655/4,655
    Ability Levels
    40 %
    2,486/6,119
    3,633
    Gear Pieces
    35 %
    2,664/7,515
    4,851
    Mods
    68 %
    1,305/1,899
    594
    Relic Modifier
    0 %
    0/3,443
    3,443
    Relic Tier
    0 %
    0/6,804
    6,804
  • Power
    27010
  • Primary Attributes
    Strength 1080
    Agility 1353
    Tactics 808
    Strength Growth (STR) 8.3
    Agility Growth (AGI) 10.4
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 55842(36402)
    Protection 36402(36402)
    Speed 141(33)
    Critical Damage 150%
    Potency 23.78%(23.78%)
    Tenacity 38.78%(23.78%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 5641(3747)
    Physical Critical Chance 32.54%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30.62%(5.36%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.8%(9.86%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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