• Galactic Power Breakdown

    cur / max
    diff
    Overall
    14 %
    13,747/97,292
    83,545
    Level
    100 %
    1,976/1,976
    Star Influence
    11 %
    3,554/29,733
    26,179
    Ability Levels
    18 %
    1,112/6,119
    5,007
    Crew
    11 %
    7,107/59,466
    52,358
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    11 %
    3,712/31,546
    27,834
    Level
    19 %
    386/1,976
    1,590
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    12 %
    293/2,354
    2,061
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    15 %
    360/2,295
    1,935
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    12 %
    4,185/34,527
    30,342
    Level
    18 %
    366/1,976
    1,610
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    27 %
    2,084/7,515
    5,432
    Mods
    14 %
    333/2,295
    1,962
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    13747
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 41,784(14,442)
    Protection 9,628(9,628)
    Speed 112(12)
    Critical Damage 150%
    Potency 9.46%(9.46%)
    Tenacity 24.46%(9.46%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,556(1,430)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 11.9%(1.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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