• Galactic Power Breakdown

    cur / max
    diff
    Overall
    5 %
    5,020/94,044
    89,024
    Level
    40 %
    798/1,976
    1,178
    Star Influence
    1 %
    362/28,650
    28,288
    Ability Levels
    3 %
    237/6,119
    5,882
    Crew
    6 %
    3,623/57,300
    53,677
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    10 %
    3,339/32,121
    28,782
    Level
    18 %
    366/1,976
    1,610
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    13 %
    390/2,928
    2,538
    Gear Pieces
    22 %
    1,662/7,515
    5,853
    Mods
    20 %
    471/2,295
    1,824
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    2 %
    687/31,546
    30,859
    Level
    0 %
    2/1,976
    1,974
    Stars
    14 %
    675/4,655
    3,980
    Ability Levels
    0 %
    0/2,354
    2,354
    Gear Pieces
    0 %
    11/7,515
    7,505
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    5020
  • Primary Attributes
    Strength (STR) 748
    Agility (AGI) 1,308
    Tactics (TAC) 748
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 11.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 18,889(5,425)
    Protection 3,617(3,617)
    Speed 98(4)
    Critical Damage 150%
    Potency 3.52%(3.52%)
    Tenacity 18.52%(3.52%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,469(638)
    Physical Critical Chance 31.79%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.6%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,795
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.4%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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