• Galactic Power Breakdown

    cur / max
    diff
    Overall
    93 %
    79,236/84,875
    5,639
    Level
    100 %
    1,976/1,976
    Star Influence
    92 %
    24,446/26,326
    1,880
    Ability Levels
    100 %
    3,923/3,923
    Crew
    92 %
    48,893/52,652
    3,759
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    92 %
    32,595/35,101
    2,506
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,909/5,909
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    100 %
    2,295/2,295
    Relic Modifier
    79 %
    3,443/4,335
    893
    Relic Tier
    80 %
    6,804/8,418
    1,614
  • Power
    79236
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Speed 191(73)
    Critical Damage 150%
    Potency 51.68%(51.68%)
    Tenacity 66.68%(51.68%)
  • Physical Offense
    Physical Damage 10,266(8,140)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
 
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