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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    83 %
    58,535/69,837
    11,302
    Level
    100 %
    1,976/1,976
    Star Influence
    81 %
    16,814/20,581
    3,767
    Ability Levels
    100 %
    6,119/6,119
    Crew
    81 %
    33,628/41,162
    7,535
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    72 %
    17,608/24,358
    6,750
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    3,503/8,315
    4,812
    Gear Pieces
    80 %
    6,057/7,515
    1,458
    Mods
    74 %
    1,419/1,899
    480
    cur / max
    diff
    Overall
    92 %
    19,756/21,378
    1,622
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    83 %
    6,255/7,515
    1,260
    Mods
    80 %
    1,538/1,899
    362
  • Power
    58535
  • Primary Attributes
    Strength 1519
    Agility 869
    Tactics 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 87921(60579)
    Protection 40386(40386)
    Speed 168(51)
    Critical Damage 150%
    Potency 39.67%(39.67%)
    Tenacity 54.67%(39.67%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 8126(6000)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.35%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.09%(5.48%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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