• Galactic Power Breakdown

    cur / max
    diff
    Overall
    18 %
    6,333/34,527
    28,194
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    8 %
    456/5,334
    4,878
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

  • Gear Needed

    Mk 2 Nubian Security ScannerMk II
    1
    Mk 3 Merr-Sonn Shield GeneratorMk III
    1
    Mk 5 BioTech ImplantMk V
    2
    Mk 3 Merr-Sonn Thermal DetonatorMk III
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 8 BlasTech Weapon ModMk VIII
    1
    Mk 6 BlasTech Weapon ModMk VI
    1
    Mk 2 Athakam MedpacMk II
    1
    Mk 4 SoroSuub KeypadMk IV
    1
    Mk 6 Nubian Security ScannerMk VI
    1
    Mk 6 Chiewab Hypo SyringeMk VI
    2
    Mk 3 Arakyd Droid CallerMk III
    1
    Mk 6 BAW Armor ModMk VI
    1
    Mk 7 Fabritech Data PadMk VII
    2
    Mk 4 CEC Fusion FurnaceMk IV
    1
    Mk 8 Fabritech Data PadMk VIII
    1
    Mk 5 CEC Fusion FurnaceMk V
    3
    Mk 2 Sienar Holo ProjectorMk II
    1
    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 4 Chedak ComlinkMk IV
    2
    Mk 5 A/KT Stun GunMk V
    1
    Mk 6 Nubian Design TechMk VI
    1
    Mk 2 Merr-Sonn Thermal DetonatorMk II
    1
    Mk 6 Neuro-Saav ElectrobinocularsMk VI
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 5 Chedak ComlinkMk V
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Fusion) - Young Lando Calrissian
    1
  • 6333
    Power
  • Primary Attributes
    Strength (STR) 490
    Agility (AGI) 704
    Tactics (TAC) 411
    Strength Growth (STR) 4.7
    Agility Growth (AGI) 7.0
    Tactics Growth (TAC) 3.9
    Mastery 0
  • General
    Health 9,810
    Protection 0
    Speed 126
    Critical Damage 150%
    Potency 2%
    Tenacity 21%
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,150
    Physical Critical Chance 22.79%
    Armor Penetration 6
    Physical Accuracy 0%
  • Physical Survivability
    Armor 16.5%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,056
    Special Critical Chance 10.83%
    Resistance Penetration 5
    Special Accuracy 0%
  • Special Survivability
    Resistance 6.3%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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