• Galactic Power Breakdown

    cur / max
    diff
    Overall
    24 %
    23,825/98,433
    74,608
    Level
    100 %
    1,976/1,976
    Star Influence
    17 %
    5,345/31,074
    25,729
    Ability Levels
    38 %
    1,233/3,236
    2,003
    Crew
    24 %
    15,272/62,149
    46,877
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    20 %
    7,206/34,527
    27,321
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    18 %
    992/5,334
    4,343
    Gear Pieces
    26 %
    1,971/7,515
    5,544
    Mods
    32 %
    749/2,295
    1,547
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    28 %
    9,763/34,527
    24,764
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    39 %
    2,121/5,334
    3,213
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    54 %
    1,241/2,295
    1,055
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    23825
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 44,343(29,799)
    Protection 9,933(9,933)
    Speed 155(25)
    Critical Damage 150%
    Potency 17.3%(17.3%)
    Tenacity 32.3%(17.3%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,858(3,583)
    Physical Critical Chance 37.92%(0.83%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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