• Galactic Power Breakdown

    cur / max
    diff
    Overall
    59 %
    61,906/104,280
    42,374
    Level
    100 %
    1,976/1,976
    Star Influence
    56 %
    18,107/32,062
    13,955
    Ability Levels
    91 %
    5,610/6,119
    509
    Crew
    56 %
    36,214/64,124
    27,910
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    49 %
    16,600/33,742
    17,142
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    4,550/4,550
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    67 %
    1,559/2,295
    737
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    63 %
    23,638/37,507
    13,869
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    91 %
    6,885/7,515
    630
    Mods
    78 %
    1,809/2,295
    486
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    61906
  • Primary Attributes
    Strength (STR) 869
    Agility (AGI) 869
    Tactics (TAC) 1,519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 85,312(69,670)
    Protection 46,446(46,446)
    Speed 160(47)
    Critical Damage 150%
    Potency 38.76%(38.76%)
    Tenacity 53.76%(38.76%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,663(3,537)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.1%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 19,752(16,107)
    Special Critical Chance 25.5%(15.5%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.1%(2.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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