• Galactic Power Breakdown

    cur / max
    diff
    Overall
    15 %
    16,113/104,783
    88,670
    Level
    36 %
    722/1,976
    1,254
    Star Influence
    9 %
    2,998/31,968
    28,970
    Ability Levels
    5 %
    401/6,903
    6,503
    Crew
    18 %
    11,993/63,937
    51,944
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    31 %
    11,043/34,527
    23,484
    Level
    66 %
    1,320/1,976
    656
    Stars
    100 %
    4,655/4,655
    Ability Levels
    17 %
    933/5,334
    4,401
    Gear Pieces
    37 %
    2,786/7,515
    4,730
    Mods
    58 %
    1,350/2,295
    945
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    8 %
    2,938/34,527
    31,589
    Level
    12 %
    239/1,976
    1,737
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    7 %
    390/5,334
    4,944
    Gear Pieces
    10 %
    791/7,515
    6,725
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    11 %
    4,129/37,507
    33,378
    Level
    44 %
    884/1,976
    1,092
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    5 %
    488/8,315
    7,827
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    16113
  • Primary Attributes
    Strength (STR) 735
    Agility (AGI) 735
    Tactics (TAC) 1,285
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 30,970(17,740)
    Protection 11,827(11,827)
    Speed 100(14)
    Critical Damage 150%
    Potency 11.51%(11.51%)
    Tenacity 26.51%(11.51%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,848(1,050)
    Physical Critical Chance 22.25%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 19.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 7,864(4,780)
    Special Critical Chance 14.58%(4.58%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 18%(1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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