• Galactic Power Breakdown

    cur / max
    diff
    Overall
    38 %
    12,165/31,546
    19,381
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    39 %
    905/2,295
    1,391
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    12-B
    Mk V-B Crit Chance Transmitter
    12-B
    Primary Stats
    +4.75%Offense
    Secondary Stats
    +3.53%Tenacity (2)
    +530Health (2)
    +1.98%Health (2)
    +1.2%Critical Chance (1)
    12-D
    Mk V-D Speed Receiver
    12-D
    Primary Stats
    +19%Protection
    Secondary Stats
    +1342Protection (2)
    +1.29%Defense (1)
    +30Offense (1)
    +8Defense (1)
    15-B
    Mk V-B Health Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.69%Critical Chance (1)
    +4Speed (1)
    +1.34%Offense (3)
    +3.69%Tenacity (2)
    12-E
    Mk V-E Offense Holo-Array
    12-E
    Primary Stats
    +19%Protection
    Secondary Stats
    +220Health (1)
    +1.04%Health (1)
    +1.45%Potency (1)
    +0.93%Defense (1)
    12-E
    Mk V-E Speed Data-Bus
    12-E
    Primary Stats
    +19%Protection
    Secondary Stats
    +46Offense (1)
    +302Health (1)
    +0.96%Health (1)
    +1.64%Defense (1)
    12-E
    Mk V-E Potency Multiplexer
    12-E
    Primary Stats
    +9.5%Defense
    Secondary Stats
    +1.46%Tenacity (1)
    +1.22%Critical Chance (1)
    +1.08%Health (1)
    +287Health (1)
  • Gear Needed

    Mk 3 Athakam MedpacMk III
    1
    Mk 5 A/KT Stun GunMk V
    1
    Mk 7 Loronar Power CellMk VII
    1
    Mk 3 Carbanti Sensor ArrayMk III
    2
    Mk 5 Arakyd Droid CallerMk V
    1
    Mk 7 Nubian Security ScannerMk VII
    1
    Mk 9 BlasTech Weapon ModMk IX
    1
    Mk 4 Carbanti Sensor ArrayMk IV
    1
    Mk 9 Neuro-Saav ElectrobinocularsMk IX
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    2
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    2
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 5 Athakam MedpacMk V
    1
    Mk 11 BlasTech Weapon ModMk XI
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Fusion) - Jedi Knight Guardian
    1
  • 12165
    Power
  • Primary Attributes
    Strength (STR) 912
    Agility (AGI) 561
    Tactics (TAC) 516
    Strength Growth (STR) 8.0
    Agility Growth (AGI) 5.3
    Tactics Growth (TAC) 4.4
    Mastery 0
  • General
    Health 19,627(2,219)
    Protection 15,439(6,460)
    Speed 87(4)
    Critical Damage 150%
    Potency 38.45%(1.45%)
    Tenacity 31.68%(8.68%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,805(169)
    Physical Critical Chance 32.16%(4.11%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%(4.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,422(153)
    Special Critical Chance 14.11%(4.11%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.7%(3.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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