• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    37,173/105,339
    68,166
    Level
    100 %
    1,976/1,976
    Star Influence
    18 %
    6,042/32,415
    26,374
    Ability Levels
    81 %
    4,989/6,119
    1,130
    Crew
    37 %
    24,167/64,831
    40,663
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    27 %
    10,147/37,507
    27,360
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    42 %
    3,503/8,315
    4,812
    Gear Pieces
    41 %
    3,150/7,515
    4,365
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    40 %
    13,945/34,527
    20,582
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    49 %
    3,720/7,515
    3,795
    Mods
    56 %
    1,298/2,295
    998
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    37173
  • Primary Attributes
    Strength (STR) 1,353
    Agility (AGI) 1,080
    Tactics (TAC) 808
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 68,193(43,839)
    Protection 22,583(22,583)
    Speed 161(27)
    Critical Damage 150%
    Potency 22.84%(22.84%)
    Tenacity 37.84%(22.84%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,493(3,599)
    Physical Critical Chance 30.25%(2.25%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.6%(3.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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