• Galactic Power Breakdown

    cur / max
    diff
    Overall
    35 %
    12,393/34,527
    22,134
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    43 %
    2,298/5,334
    3,036
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    66 %
    1,533/2,295
    762
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-B
    Mk V-B Crit Chance Transmitter
    15-B
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +4Speed (1)
    +15Defense (2)
    +1.34%Critical Chance (1)
    +1605Protection (3)
    15-A
    Mk V-A Speed Receiver
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +13Speed (3)
    +8Defense (1)
    +387Health (1)
    +5.1%Tenacity (3)
    15-B
    Mk V-B Crit Chance Processor
    15-B
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1.42%Offense (3)
    +3Speed (1)
    +657Health (2)
    +1.46%Tenacity (1)
    15-B
    Mk V-B Speed Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +14Defense (2)
    +0.82%Offense (2)
    +3.96%Critical Chance (2)
    +27Offense (1)
    15-A
    Mk V-A Speed Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +4.29%Potency (3)
    +42Offense (1)
    +9Speed (2)
    +3.49%Tenacity (2)
    15-B
    Mk V-B Speed Multiplexer
    15-B
    Primary Stats
    +24%Tenacity
    Secondary Stats
    +476Protection (1)
    +1.65%Health (2)
    +4.64%Potency (3)
    +1.54%Critical Chance (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 12393
    Power
  • Primary Attributes
    Strength (STR) 665
    Agility (AGI) 870
    Tactics (TAC) 401
    Strength Growth (STR) 4.3
    Agility Growth (AGI) 6.4
    Tactics Growth (TAC) 3.5
    Mastery 0
  • General
    Health 15,234(2,037)
    Protection 36,243(13,003)
    Speed 183(43)
    Critical Damage 150%
    Potency 8.93%(8.93%)
    Tenacity 63.05%(34.05%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,281(235)
    Physical Critical Chance 57.67%(14.84%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 28.2%(5.1%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,109(147)
    Special Critical Chance 24.84%(14.84%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.7%(5.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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