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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    85 %
    64,423/75,106
    10,683
    Level
    100 %
    1,976/1,976
    Star Influence
    84 %
    19,038/22,599
    3,561
    Ability Levels
    100 %
    5,334/5,334
    Crew
    84 %
    38,076/45,198
    7,122
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    88 %
    26,716/30,132
    3,416
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    6,119/6,119
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    100 %
    1,899/1,899
    Relic Modifier
    57 %
    1,530/2,678
    1,148
    Relic Tier
    57 %
    3,024/5,292
    2,268
  • Power
    64423
  • Primary Attributes
    Strength 1080
    Agility 1353
    Tactics 808
    Strength Growth (STR) 8.3
    Agility Growth (AGI) 10.4
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 92404(72964)
    Protection 72964(72964)
    Speed 174(66)
    Critical Damage 150%
    Potency 47.67%(47.67%)
    Tenacity 62.67%(47.67%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 9405(7511)
    Physical Critical Chance 32.54%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 35.33%(10.07%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 27.79%(17.85%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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