• Galactic Power Breakdown

    cur / max
    diff
    Overall
    19 %
    19,547/98,352
    78,805
    Level
    77 %
    1,533/1,976
    443
    Star Influence
    18 %
    5,428/30,086
    24,658
    Ability Levels
    28 %
    1,731/6,119
    4,388
    Crew
    18 %
    10,856/60,172
    49,316
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    16 %
    5,635/34,527
    28,892
    Level
    8 %
    170/1,976
    1,806
    Stars
    100 %
    4,655/4,655
    Ability Levels
    7 %
    425/5,334
    4,910
    Gear Pieces
    5 %
    387/7,515
    7,128
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    19 %
    6,427/32,331
    25,904
    Level
    12 %
    239/1,976
    1,737
    Stars
    100 %
    4,655/4,655
    Ability Levels
    9 %
    293/3,138
    2,846
    Gear Pieces
    16 %
    1,242/7,515
    6,273
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    19547
  • Primary Attributes
    Strength (STR) 1,461
    Agility (AGI) 836
    Tactics (TAC) 836
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 48,357(22,059)
    Protection 14,706(14,706)
    Speed 119(19)
    Critical Damage 150%
    Potency 14.45%(14.45%)
    Tenacity 29.45%(14.45%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,230(2,185)
    Physical Critical Chance 23.92%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.3%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,006
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 12.7%(2.1%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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