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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    43 %
    38,099/87,332
    49,233
    Level
    100 %
    1,976/1,976
    Star Influence
    16 %
    4,267/26,413
    22,146
    Ability Levels
    55 %
    3,411/6,119
    2,708
    Crew
    53 %
    28,446/52,826
    24,379
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    45 %
    12,013/26,367
    14,354
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    39 %
    753/1,899
    1,146
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
    cur / max
    diff
    Overall
    60 %
    19,594/32,328
    12,734
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    71 %
    5,909/8,315
    2,406
    Gear Pieces
    75 %
    5,661/7,515
    1,854
    Mods
    73 %
    1,395/1,899
    504
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
  • Power
    38099
  • Primary Attributes
    Strength 869
    Agility 869
    Tactics 1519
    Strength Growth (STR) 6.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 11.7
    Mastery 0
  • General
    Health 62483(46841)
    Protection 31227(31227)
    Speed 144(31)
    Critical Damage 150%
    Potency 26.06%(26.06%)
    Tenacity 41.06%(26.06%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 4504(2378)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 20.07%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 14474(10829)
    Special Critical Chance 20.42%(10.42%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 19.08%(1.85%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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