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Ability Classes
Counter Dispel Taunt
  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    57 %
    47,440/81,811
    34,371
    Level
    100 %
    1,976/1,976
    Star Influence
    53 %
    13,377/24,834
    11,457
    Ability Levels
    100 %
    5,334/5,334
    Crew
    53 %
    26,754/49,668
    22,914
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    53 %
    17,836/33,112
    15,276
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    73 %
    6,693/9,099
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    75 %
    1,442/1,899
    458
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
  • Power
    47440
  • Primary Attributes
    Strength 1625
    Agility 808
    Tactics 808
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 78625(49375)
    Protection 59250(59250)
    Speed 129(38)
    Critical Damage 150%
    Potency 31.96%(31.96%)
    Tenacity 46.96%(31.96%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 6013(3738)
    Physical Critical Chance 23.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 41.34%(13.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 31.15%(21.21%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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