• Galactic Power Breakdown

    cur / max
    diff
    Overall
    16 %
    16,182/98,433
    82,251
    Level
    100 %
    1,976/1,976
    Star Influence
    5 %
    1,726/31,074
    29,348
    Ability Levels
    30 %
    972/3,236
    2,264
    Crew
    18 %
    11,508/62,149
    50,640
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    19 %
    6,586/34,527
    27,941
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    32 %
    1,724/5,334
    3,611
    Gear Pieces
    0 %
    63/7,515
    7,452
    Mods
    56 %
    1,305/2,295
    990
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    17 %
    6,201/34,527
    28,326
    Level
    100 %
    1,976/1,976
    Stars
    32 %
    1,520/4,655
    3,135
    Ability Levels
    21 %
    1,149/5,334
    4,185
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    67 %
    1,557/2,295
    738
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    16182
  • Primary Attributes
    Strength (STR) 808
    Agility (AGI) 1,625
    Tactics (TAC) 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 33,299(18,755)
    Protection 6,251(6,251)
    Speed 145(15)
    Critical Damage 150%
    Potency 10.89%(10.89%)
    Tenacity 25.89%(10.89%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 4,530(2,255)
    Physical Critical Chance 37.62%(0.54%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.9%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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