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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    58 %
    53,823/91,355
    37,532
    Level
    100 %
    1,976/1,976
    Star Influence
    54 %
    15,243/27,754
    12,510
    Ability Levels
    100 %
    6,119/6,119
    Crew
    54 %
    30,487/55,508
    25,021
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    52 %
    16,828/32,328
    15,500
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    42 %
    3,503/8,315
    4,812
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    85 %
    1,629/1,899
    270
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
    cur / max
    diff
    Overall
    58 %
    17,046/29,347
    12,301
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    77 %
    5,859/7,515
    1,656
    Mods
    85 %
    1,629/1,899
    270
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
  • Power
    53823
  • Primary Attributes
    Strength 1519
    Agility 869
    Tactics 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 85108(57766)
    Protection 38511(38511)
    Speed 166(49)
    Critical Damage 150%
    Potency 37.82%(37.82%)
    Tenacity 52.82%(37.82%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 7848(5722)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.35%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.89%(5.29%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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