• Galactic Power Breakdown

    cur / max
    diff
    Overall
    28 %
    11,002/38,292
    27,290
    Level
    100 %
    1,976/1,976
    Stars
    21 %
    1,013/4,655
    3,642
    Ability Levels
    40 %
    3,657/9,099
    5,442
    Gear Pieces
    51 %
    3,863/7,515
    3,653
    Mods
    21 %
    495/2,295
    1,800
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    9-C
    Mk V-C Health Transmitter
    9-C
    Primary Stats
    +3.63%Offense
    Secondary Stats
    +0.68%Health (1)
    +12Defense (2)
    +2.24%Protection (1)
    +1.27%Critical Chance (1)
    9-C
    Mk V-C Health Receiver
    9-C
    Primary Stats
    +7.25%Defense
    Secondary Stats
    +0.42%Offense (1)
    +615Protection (1)
    +1.38%Tenacity (1)
    +544Health (2)
    9-C
    Mk V-C Health Processor
    9-C
    Primary Stats
    +7.25%Defense
    Secondary Stats
    +655Protection (1)
    +1.4%Tenacity (1)
    +13Defense (2)
    +1.26%Protection (1)
    9-C
    Mk V-C Health Holo-Array
    9-C
    Primary Stats
    +14.5%Protection
    Secondary Stats
    +3.36%Potency (2)
    +2.14%Critical Chance (1)
    +1.17%Tenacity (1)
    +3Speed (1)
    9-C
    Mk V-C Health Data-Bus
    9-C
    Primary Stats
    +3.63%Health
    Secondary Stats
    +636Protection (1)
    +0.39%Offense (1)
    +1.51%Protection (1)
    +10Speed (2)
    9-C
    Mk V-C Health Multiplexer
    9-C
    Primary Stats
    +15%Tenacity
    Secondary Stats
    +1.24%Defense (1)
    +224Health (1)
    +3.51%Protection (2)
    +0.99%Health (1)
  • Gear Needed

    Mk 5 CEC Fusion FurnaceMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    2
    Mk 5 A/KT Stun GunMk V
    2
    Mk 3 Czerka Stun CuffsMk III
    2
    Mk 4 Chedak ComlinkMk IV
    1
    Mk 8 BioTech ImplantMk VIII
    2
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    2
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek BayonetMk XII
    2
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - Aurra Sing
    1
  • 11002
    Power
  • Primary Attributes
    Strength (STR) 614
    Agility (AGI) 517
    Tactics (TAC) 480
    Strength Growth (STR) 5.3
    Agility Growth (AGI) 3.5
    Tactics Growth (TAC) 2.9
    Mastery 0
  • General
    Health 15,206(3,204)
    Protection 19,279(5,157)
    Speed 160(13)
    Critical Damage 150%
    Potency 31.36%(3.36%)
    Tenacity 49.94%(18.94%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 1,516(57)
    Physical Critical Chance 32.41%(3.41%)
    Armor Penetration 26
    Physical Accuracy 0%
  • Physical Survivability
    Armor 21.5%(4.6%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,225(52)
    Special Critical Chance 13.41%(3.41%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.5%(4.4%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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