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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    68 %
    60,753/88,115
    27,362
    Level
    100 %
    1,976/1,976
    Star Influence
    65 %
    17,292/26,412
    9,121
    Ability Levels
    100 %
    6,903/6,903
    Crew
    65 %
    34,583/52,825
    18,241
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    66 %
    19,506/29,347
    9,841
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    88 %
    1,674/1,899
    225
    Relic Modifier
    9 %
    255/2,678
    2,423
    Relic Tier
    9 %
    504/5,292
    4,788
    cur / max
    diff
    Overall
    67 %
    19,686/29,347
    9,661
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    97 %
    1,854/1,899
    45
    Relic Modifier
    9 %
    255/2,678
    2,423
    Relic Tier
    9 %
    504/5,292
    4,788
    cur / max
    diff
    Overall
    66 %
    19,551/29,347
    9,796
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    100 %
    7,515/7,515
    Mods
    90 %
    1,719/1,899
    180
    Relic Modifier
    9 %
    255/2,678
    2,423
    Relic Tier
    9 %
    504/5,292
    4,788
  • Power
    60753
  • Primary Attributes
    Strength 808
    Agility 1625
    Tactics 808
    Strength Growth (STR) 6.2
    Agility Growth (AGI) 12.5
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 89691(75147)
    Protection 25049(25049)
    Speed 166(58)
    Critical Damage 150%
    Potency 43.6%(43.6%)
    Tenacity 58.6%(43.6%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 11311(9036)
    Physical Critical Chance 39.25%(2.17%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.76%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 9.94%
    Deflection Chance 2%
    Special Critical Avoidance 0%
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