• Galactic Power Breakdown

    cur / max
    diff
    Overall
    0 %
    7/45,142
    45,135
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    0 %
    1/12,611
    12,610
    Ability Levels
    0 %
    0/5,334
    5,334
    Crew
    0 %
    5/25,222
    25,217
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Power
    7
  • Primary Attributes
    Strength (STR) 575
    Agility (AGI) 287
    Tactics (TAC) 287
    Strength Growth (STR) 12.5
    Agility Growth (AGI) 6.2
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 12,036
    Protection 2,023
    Speed 100
    Critical Damage 150%
    Potency 1.09%
    Tenacity 16.09%
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 932
    Physical Critical Chance 14.75%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 688
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 10.6%
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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