• Galactic Power Breakdown

    cur / max
    diff
    Overall
    48 %
    16,746/34,527
    17,781
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    60 %
    4,536/7,515
    2,979
    Mods
    10 %
    246/2,295
    2,049
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    1-B
    Mk V-B Crit Damage Transmitter
    1-B
    Primary Stats
    +0.63%Offense
    Secondary Stats
    +1.76%Critical Chance (1)
    +0.89%Health (1)
    +44Offense (1)
    1-B
    Mk V-B Crit Damage Receiver
    1-B
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +1.32%Protection (1)
    +5Defense (1)
    +3Speed (1)
    1-B
    Mk V-B Crit Damage Processor
    1-B
    Primary Stats
    +1.25%Defense
    Secondary Stats
    +0.71%Health (1)
    +1.57%Tenacity (1)
    +2%Protection (1)
    1-C
    Mk V-C Crit Chance Holo-Array
    1-C
    Primary Stats
    +1.5%Critical Chance
    Secondary Stats
    +347Health (1)
    +0.43%Offense (1)
    10-A
    Mk V-A Crit Damage Data-Bus
    10-A
    Primary Stats
    +16%Protection
    Secondary Stats
    +3.16%Critical Chance (2)
    +466Health (2)
    +1152Protection (2)
    +1.7%Potency (1)
    10-A
    Mk V-A Crit Chance Multiplexer
    10-A
    Primary Stats
    +16.5%Potency
    Secondary Stats
    +29Offense (1)
    +0.42%Offense (1)
    +10Speed (2)
    +26Defense (3)
  • Gear Needed

    Mk 3 Chedak ComlinkMk III
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    3
    Mk 5 A/KT Stun GunMk V
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Mk 12 ArmaTek Key PadMk XII
    1
    Power Cell Injector (Ionic) - Darth Maul
    1
  • 16746
    Power
  • Primary Attributes
    Strength (STR) 558
    Agility (AGI) 1,014
    Tactics (TAC) 470
    Strength Growth (STR) 5.5
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 4.6
    Mastery 0
  • General
    Health 11,448(979)
    Protection 21,692(4,477)
    Speed 107(13)
    Critical Damage 165%(15%)
    Potency 18.2%(18.2%)
    Tenacity 20.57%(1.57%)
    Health Steal 20%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,579(108)
    Physical Critical Chance 58.54%(10.42%)
    Armor Penetration 65
    Physical Accuracy 0%
  • Physical Survivability
    Armor 25.2%(3.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,217(89)
    Special Critical Chance 20.42%(10.42%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 14%(3.9%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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