• Galactic Power Breakdown

    cur / max
    diff
    Overall
    30 %
    29,965/97,292
    67,327
    Level
    100 %
    1,976/1,976
    Star Influence
    26 %
    7,767/29,733
    21,966
    Ability Levels
    76 %
    4,689/6,119
    1,430
    Crew
    26 %
    15,534/59,466
    43,932
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    27 %
    9,483/34,527
    25,044
    Level
    22 %
    452/1,976
    1,524
    Stars
    100 %
    4,655/4,655
    Ability Levels
    22 %
    1,226/5,334
    4,109
    Gear Pieces
    23 %
    1,746/7,515
    5,769
    Mods
    61 %
    1,406/2,295
    890
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    24 %
    7,777/31,546
    23,769
    Level
    49 %
    977/1,976
    999
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    73 %
    1,724/2,354
    630
    Gear Pieces
    17 %
    1,326/7,515
    6,189
    Mods
    47 %
    1,092/2,295
    1,203
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    29965
  • Primary Attributes
    Strength (STR) 1,519
    Agility (AGI) 869
    Tactics (TAC) 869
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 57,326(29,984)
    Protection 19,989(19,989)
    Speed 125(25)
    Critical Damage 150%
    Potency 19.64%(19.64%)
    Tenacity 34.64%(19.64%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 5,096(2,970)
    Physical Critical Chance 24.46%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 27.4%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 2,085
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.4%(2.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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