• Galactic Power Breakdown

    cur / max
    diff
    Overall
    49 %
    15,631/31,546
    15,915
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    2,354/2,354
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    68 %
    1,581/2,295
    714
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +2.54%Defense (2)
    +1264Protection (2)
    +12Speed (3)
    +1.88%Potency (1)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +3.73%Critical Chance (2)
    +961Protection (2)
    +2.8%Protection (2)
    +2.56%Tenacity (2)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +7Speed (2)
    +4.29%Potency (3)
    +4.11%Protection (2)
    +612Protection (1)
    15-B
    Mk V-B Health Holo-Array
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +752Protection (1)
    +3Speed (1)
    +1.66%Offense (4)
    +1.01%Health (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +2.62%Health (3)
    +3.27%Tenacity (2)
    +5Speed (1)
    +0.67%Offense (2)
    15-B
    Mk V-B Health Multiplexer
    15-B
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +1416Protection (2)
    +13Speed (3)
    +1.31%Critical Chance (1)
    +1.08%Defense (1)
  • Gear Needed

    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 3 Czerka Stun CuffsMk III
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Czerka Stun CuffsMk IV
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 9 BioTech ImplantMk IX
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Tactical DataMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Thermal DetonatorMk XII
    1
    Power Cell Injector (Ionic) - Shoretrooper
    1
  • 15631
    Power
  • Primary Attributes
    Strength (STR) 1,291
    Agility (AGI) 598
    Tactics (TAC) 639
    Strength Growth (STR) 8.2
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 38,413(9,667)
    Protection 62,626(30,147)
    Speed 187(70)
    Critical Damage 150%
    Potency 53.17%(6.17%)
    Tenacity 35.84%(5.84%)
    Health Steal 15%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,419(183)
    Physical Critical Chance 26.08%(5.04%)
    Armor Penetration 30
    Physical Accuracy 0%
  • Physical Survivability
    Armor 35.2%(3.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,862(141)
    Special Critical Chance 15.46%(5.04%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 21.6%(2.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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