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  • Galactic Power Breakdown

    cur / max
    diff
    Overall
    29 %
    26,049/87,409
    61,360
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    19 %
    5,020/26,177
    21,157
    Ability Levels
    13 %
    948/6,903
    5,955
    Crew
    38 %
    20,080/52,354
    32,275
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    67 %
    19,848/29,347
    9,499
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    83 %
    6,255/7,515
    1,260
    Mods
    85 %
    1,629/1,899
    270
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
    cur / max
    diff
    Overall
    1 %
    451/28,563
    28,112
    Level
    0 %
    2/1,976
    1,974
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    0 %
    0/4,550
    4,550
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    0 %
    0/1,899
    1,899
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
    cur / max
    diff
    Overall
    44 %
    13,167/29,347
    16,180
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    36 %
    702/1,899
    1,197
    Relic Modifier
    0 %
    0/2,678
    2,678
    Relic Tier
    0 %
    0/5,292
    5,292
  • Power
    26049
  • Primary Attributes
    Strength 536
    Agility 306
    Tactics 306
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 40642(30994)
    Protection 20662(20662)
    Speed 110(24)
    Critical Damage 150%
    Potency 20.29%(20.29%)
    Tenacity 35.29%(20.29%)
    Health Steal 0%
    Defense Penetration 0%
  • Physical Offense
    Physical Damage 3820(3070)
    Physical Critical Chance 15.08%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.94%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.75%(6.79%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
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