• Galactic Power Breakdown

    cur / max
    diff
    Overall
    25 %
    26,049/101,394
    75,345
    Level
    0 %
    2/1,976
    1,974
    Star Influence
    16 %
    5,020/30,839
    25,819
    Ability Levels
    13 %
    948/6,903
    5,955
    Crew
    32 %
    20,080/61,678
    41,598
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    1 %
    451/33,742
    33,291
    Level
    0 %
    2/1,976
    1,974
    Stars
    9 %
    450/4,655
    4,205
    Ability Levels
    0 %
    0/4,550
    4,550
    Gear Pieces
    0 %
    0/7,515
    7,515
    Mods
    0 %
    0/2,295
    2,295
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    38 %
    13,167/34,527
    21,360
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    38 %
    2,907/7,515
    4,608
    Mods
    30 %
    702/2,295
    1,593
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    57 %
    19,848/34,527
    14,679
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    83 %
    6,255/7,515
    1,260
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    26049
  • Primary Attributes
    Strength (STR) 536
    Agility (AGI) 306
    Tactics (TAC) 306
    Strength Growth (STR) 11.7
    Agility Growth (AGI) 6.7
    Tactics Growth (TAC) 6.7
    Mastery 0
  • General
    Health 40,642(30,994)
    Protection 20,662(20,662)
    Speed 110(24)
    Critical Damage 150%
    Potency 20.29%(20.29%)
    Tenacity 35.29%(20.29%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,820(3,070)
    Physical Critical Chance 15.08%
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 23.9%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 734
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 15.7%(6.8%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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