• Galactic Power Breakdown

    cur / max
    diff
    Overall
    61 %
    64,528/105,339
    40,811
    Level
    100 %
    1,976/1,976
    Star Influence
    58 %
    18,811/32,415
    13,604
    Ability Levels
    100 %
    6,119/6,119
    Crew
    58 %
    37,623/64,831
    27,208
  • You can increase ship star influence GP two ways: increasing crew power, or increasing stars on your ship. Crew GP contribution is straight up how much your crew can contribute if they were maxed out units

    Increasing stars on a ship ONLY increases the star influence GP amount, but increasing a crew members power would increase both crew GP and star influence GP

    Star Influence GP is really just ((crew_contrib_power * ship_star_multiplier) - crew_contrib_power) * 1.5 where crew_contrib_power is the sum of all the crew powers. For multi member ships crew_contrib_power is sum_of_crew_power * crew_count_multiplier. This is a way to scale the total down based on the total number of crew members so you don't get 60k power on three crew ships, you get 60k * 0.35

  • Crew

    cur / max
    diff
    Overall
    55 %
    20,635/37,507
    16,872
    Level
    100 %
    1,976/1,976
    Stars
    57 %
    2,660/4,655
    1,995
    Ability Levels
    100 %
    8,315/8,315
    Gear Pieces
    80 %
    6,057/7,515
    1,458
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
    cur / max
    diff
    Overall
    61 %
    21,168/34,527
    13,359
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    97 %
    7,305/7,515
    210
    Mods
    82 %
    1,899/2,295
    396
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Power
    64528
  • Primary Attributes
    Strength (STR) 1,353
    Agility (AGI) 1,080
    Tactics (TAC) 808
    Strength Growth (STR) 10.4
    Agility Growth (AGI) 8.3
    Tactics Growth (TAC) 6.2
    Mastery 0
  • General
    Health 101,128(76,774)
    Protection 39,550(39,550)
    Speed 182(48)
    Critical Damage 150%
    Potency 40.01%(40.01%)
    Tenacity 55.01%(40.01%)
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 8,198(6,304)
    Physical Critical Chance 32%(4%)
    Armor Penetration 0
    Physical Accuracy 0%
  • Physical Survivability
    Armor 26.8%
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,939
    Special Critical Chance 10%
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 16.2%(6.2%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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