• Galactic Power Breakdown

    cur / max
    diff
    Overall
    44 %
    15,034/33,742
    18,708
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    47 %
    2,144/4,550
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    52 %
    1,194/2,295
    1,101
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-E
    Mk V-E Crit Chance Transmitter
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.5%Critical Chance (1)
    +0.81%Health (1)
    +295Health (1)
    +5Speed (1)
    15-E
    Mk V-E Crit Damage Receiver
    15-E
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +3Speed (1)
    +236Health (1)
    +1.51%Critical Chance (1)
    +45Offense (1)
    15-E
    Mk V-E Crit Damage Processor
    15-E
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +27Offense (1)
    +1.86%Critical Chance (1)
    +3Speed (1)
    +1.84%Potency (1)
    15-E
    Mk V-E Crit Damage Holo-Array
    15-E
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +1.54%Protection (1)
    +4Speed (1)
    +2.02%Potency (1)
    +41Offense (1)
    15-D
    Mk V-D Crit Damage Data-Bus
    15-D
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +10Defense (2)
    +0.92%Health (1)
    +5Speed (1)
    +384Health (1)
    15-A
    Mk V-A Crit Chance Multiplexer
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +22Defense (3)
    +527Health (2)
    +3.91%Protection (2)
    +4Speed (1)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 4 Sienar Holo ProjectorMk IV
    1
    Mk 3 Carbanti Sensor ArrayMk III
    1
    Mk 5 Chiewab Hypo SyringeMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Power Cell Injector (Plasma) - First Order TIE Pilot
    1
  • 15034
    Power
  • Primary Attributes
    Strength (STR) 653
    Agility (AGI) 1,249
    Tactics (TAC) 562
    Strength Growth (STR) 5.4
    Agility Growth (AGI) 8.2
    Tactics Growth (TAC) 4.5
    Mastery 0
  • General
    Health 14,806(1,669)
    Protection 32,117(11,050)
    Speed 152(24)
    Critical Damage 180%(30%)
    Potency 11.86%(3.86%)
    Tenacity 22%
    Health Steal 0%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,941(410)
    Physical Critical Chance 57.61%(12.86%)
    Armor Penetration 51
    Physical Accuracy 0%
  • Physical Survivability
    Armor 29.1%(6.4%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,664(276)
    Special Critical Chance 23.28%(12.86%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 13.7%(5.6%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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