This page shows the most popular Zetas that you do not yet have in your collection! It is sorted by % of applied zetas to units at a G12+ level. Note that the zeta "Galactic Legend" is omitted as multiple units share it.
Your Zetas 155 - Missing Zetas 80
If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter; if all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage
Whenever another First Order or Sith ally is defeated, the cooldown of Vengeant Blast is reset, then Sith Trooper gains Advantage for 1 turn and takes a bonus turn
3 Stacks - Grants 100% Counter Chance
Deal Physical damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle
All Rogue One allies gain Spark of Rebellion for 3 turns, which can't be copied
While Admiral Raddus is alive, Jyn Erso can't be defeated
Cooldown - 1, all allies recover 20% Protection, and Jedi allies gain Foresight for 2 turns
+15% Critical Damage, +5 Speed, +5% Turn Meter Gain, and when a First Order ally gains a status effect they recover 5% Health and 5% Protection
Inflict target enemy with Zeroed In; dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice; these effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
+15% Damage and recover Protection equal to the damage dealt
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle
Whenever First Order Stormtrooper uses any Ability he has a 50% chance to call a random ally to Assist, dealing 50% damage unless they are First Order, then grants them Advantage for 2 turns if they were First Order
Whenever a Prepared ally scores a critical hit, all Prepared allies gain 2% Turn Meter
Kylo gains Taunt for 1 turn at the start of each encounter and has double Counter Chance while Taunting
Recover 10% Protection whenever an enemy is defeated, +20% Offense Up Chance, and +60% Turn Meter Gain Chance
If no other allies have the Leader tag, and all allies are non-Droid Imperial Troopers, whenever Iden is defeated she revives with 100% Health and Protection if there is another active Imperial Trooper ally
Whenever an ally with Master's Training is defeated, Yoda's cooldowns are reset
If Dark Trooper has less than 3 stacks of Dark Trooper Squad it gains 1 stack of Dark Trooper Squad
+30 Speed
+8% Protection recovery when a Mandalorian ally attacks out of turn
Cooldown - 1, the target can't Evade and has -50% Armor against this attack
Each time the Mandalorian scores a critical hit, other Bounty Hunter allies gain half the amount of bonus Turn Meter
When another Resistance ally loses Foresight, Amilyn Holdo Recovers 10% Health. While Amilyn Holdo doesn't have Taunt, all other Resistance allies have +20% Critical Avoidance.
+2% Turn Meter Gain, +20% Heal, +20% Protection Recovery, and the first time Old Ben is defeated all allies gain 25% Turn Meter
Whenever an ally is critically hit, that ally recovers 20% Health