• Galactic Power Breakdown

    cur / max
    diff
    Overall
    46 %
    16,207/34,527
    18,320
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    54 %
    2,928/5,334
    2,406
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    68 %
    1,583/2,295
    713
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Crit Damage Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +12Speed (3)
    +2.9%Potency (2)
    +2.68%Critical Chance (2)
    +34Offense (1)
    15-A
    Mk V-A Crit Chance Receiver
    15-A
    Primary Stats
    +30Speed
    Secondary Stats
    +87Offense (3)
    +3.04%Protection (2)
    +1.93%Tenacity (1)
    +2.48%Potency (2)
    15-A
    Mk V-A Crit Chance Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +74Offense (2)
    +3.27%Potency (2)
    +12Defense (2)
    +10Speed (2)
    15-C
    Mk V-C Crit Damage Holo-Array
    15-C
    Primary Stats
    +5.88%Health
    Secondary Stats
    +3.49%Potency (2)
    +87Offense (2)
    +5Speed (1)
    +6Defense (1)
    15-A
    Mk V-A Crit Damage Data-Bus
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +5.47%Protection (3)
    +9Speed (2)
    +0.76%Offense (2)
    +459Protection (1)
    15-A
    Mk V-A Crit Damage Multiplexer
    15-A
    Primary Stats
    +5.88%Health
    Secondary Stats
    +9Defense (1)
    +4.34%Tenacity (2)
    +4.55%Critical Chance (3)
    +9Speed (2)
  • Gear Needed

    Mk 6 A/KT Stun GunMk VI
    1
    Mk 6 Arakyd Droid CallerMk VI
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 5 Merr-Sonn Thermal DetonatorMk V
    1
    Mk 7 Merr-Sonn Shield GeneratorMk VII
    1
    Mk 10 TaggeCo Holo LensMk X
    1
    Mk 12 ArmaTek MedpacMk XII
    1
    Mk 12 ArmaTek VisorMk XII
    1
    Mk 12 ArmaTek CyberneticsMk XII
    1
    Mk 12 ArmaTek Stun GunMk XII
    1
    Mk 12 ArmaTek Holo LensMk XII
    1
    Power Cell Injector (Fusion) - Wicket
    1
  • 16207
    Power
  • Primary Attributes
    Strength (STR) 784
    Agility (AGI) 1,057
    Tactics (TAC) 503
    Strength Growth (STR) 5.7
    Agility Growth (AGI) 8.6
    Tactics Growth (TAC) 4.7
    Mastery 0
  • General
    Health 18,044(2,705)
    Protection 25,676(2,436)
    Speed 215(75)
    Critical Damage 180%(30%)
    Potency 12.14%(12.14%)
    Tenacity 35.27%(6.27%)
    Health Steal 10%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 2,742(435)
    Physical Critical Chance 61.15%(15.23%)
    Armor Penetration 68
    Physical Accuracy 0%
  • Physical Survivability
    Armor 30%(4.2%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,569(362)
    Special Critical Chance 25.23%(15.23%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 20.8%(4.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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