• Galactic Power Breakdown

    cur / max
    diff
    Overall
    54 %
    18,660/34,527
    15,867
    Level
    100 %
    1,976/1,976
    Stars
    100 %
    4,655/4,655
    Ability Levels
    100 %
    5,334/5,334
    Gear Pieces
    67 %
    5,067/7,515
    2,448
    Mods
    70 %
    1,629/2,295
    666
    Relic Modifier
    0 %
    0/4,335
    4,335
    Relic Tier
    0 %
    0/8,418
    8,418
  • Stat Mods

    15-A
    Mk V-A Health Transmitter
    15-A
    Primary Stats
    +5.88%Offense
    Secondary Stats
    +380Health (1)
    +15Defense (2)
    +94Offense (3)
    +3.43%Tenacity (2)
    15-A
    Mk V-A Health Receiver
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +24Offense (1)
    +1989Protection (3)
    +1.78%Critical Chance (1)
    +9Speed (3)
    15-A
    Mk V-A Health Processor
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.85%Protection (2)
    +1.83%Potency (1)
    +1301Protection (2)
    +12Speed (3)
    15-A
    Mk V-A Health Holo-Array
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +3.35%Protection (2)
    +31Defense (4)
    +3Speed (1)
    +0.71%Health (1)
    15-A
    Mk V-A Health Data-Bus
    15-A
    Primary Stats
    +23.5%Protection
    Secondary Stats
    +0.68%Health (1)
    +755Protection (1)
    +182Offense (5)
    +1.47%Tenacity (1)
    15-A
    Mk V-A Health Multiplexer
    15-A
    Primary Stats
    +11.75%Defense
    Secondary Stats
    +1270Protection (2)
    +1.15%Potency (1)
    +113Offense (3)
    +2.87%Critical Chance (2)
  • Gear Needed

    Mk 8 TaggeCo Holo LensMk VIII
    1
    Mk 8 BioTech ImplantMk VIII
    1
    Mk 10 Neuro-Saav ElectrobinocularsMk X
    1
    Mk 9 BAW Armor ModMk IX
    1
    Mk 6 Merr-Sonn Thermal DetonatorMk VI
    1
    Mk 6 A/KT Stun GunMk VI
    1
    Mk 12 ArmaTek Multi-toolMk XII
    1
    Mk 12 ArmaTek Armor PlatingMk XII
    1
    Mk 12 ArmaTek BayonetMk XII
    1
    Mk 12 ArmaTek Fusion FurnaceMk XII
    2
    Power Cell Injector (Ionic) - Cara Dune
    1
  • 18660
    Power
  • Primary Attributes
    Strength (STR) 992
    Agility (AGI) 597
    Tactics (TAC) 591
    Strength Growth (STR) 7.3
    Agility Growth (AGI) 5.4
    Tactics Growth (TAC) 5.4
    Mastery 0
  • General
    Health 27,637(6,891)
    Protection 55,216(17,035)
    Speed 175(24)
    Critical Damage 150%
    Potency 15.99%(2.99%)
    Tenacity 37.9%(4.9%)
    Health Steal 5%
    Defense Penetration 0
  • Physical Offense
    Physical Damage 3,115(563)
    Physical Critical Chance 35.86%(4.65%)
    Armor Penetration 63
    Physical Accuracy 0%
  • Physical Survivability
    Armor 33.6%(10.8%)
    Dodge Chance 2%
    Physical Critical Avoidance 0%
  • Special Offense
    Special Damage 1,957(498)
    Special Critical Chance 14.65%(4.65%)
    Resistance Penetration 0
    Special Accuracy 0%
  • Special Survivability
    Resistance 29%(10.3%)
    Deflection Chance 2%
    Special Critical Avoidance 0%
 
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