At the start of each First Order ally's turn, if they have not taken damage since their last turn, they gain Offense Up and Critical Chance Up for 1 turn.
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
At the start of each Bounty Hunter ally's turn, if they have not taken damage since their last turn, they gain Offense Up and Critical Chance Up for 1 turn.
Whenever Bounty Hunter allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
If Supreme Leader Kylo Ren is in the Leader slot, then whenever a First Order ally gains Advantage, Supreme Leader Kylo Ren gains 3% Offense (stacking) until the end of the encounter.
Whenever Supreme Leader Kylo Ren is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
If Supreme Leader Kylo Ren is in the allied Leader slot and all allies are First Order at the start of battle (excluding summoned allies), General Hux gains Dominance at the start of each encounter and at the start of each of his turns if he didn't already have it.\n\nDominance expires at the end of the turn whenever General Hux is critically hit.
At the start of each of Captain Phasma's turns, they reset their cooldowns and lose 5% Health for each turn each ability was reduced. Captain Phasma can't be defeated this way.
At the start of Battle, 90% of Embo's Health is converted to Protection. If Embo has Protection at the start of a turn, he can't be defeated that turn.
Whenever Aurra Sing critically hits an enemy, Aurra Sing gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
Whenever Krrsantan is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.