• Heal Over Time

    Allied units gain 2 Heal Over Time effects (stacking) for 2 turns at the start of their turn.
    Target: All Player Units
  • Effect

  • Apply Effect Context: #0 artifact_effect_sob_hots_1_cost_buffs_handler Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Effect is unresistable
    Child effects are applied on: Turn Start
    Apply Effect Context: #0 generic_hot_self_3_turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive heal_over_time featcounter_heal_over_time clearable_buff countable_buff buff
    Effect expires on: 3x Turn Start, Death, Encounter End
    Child effectis applied on: Add Persistent Effectwattambor_trigger_hots, Turn Start
    Recover Context: #0 recover_health_10pct_self Unavoidable
    For Self who is Alive
    Recover 10% Health (multiplicative)
    Descriptive health_recovery
    Apply Effect Context: #1 generic_hot_self_3_turn Unavoidable
    For Self who is Alive
    Apply child effect(s) based on condition triggers
    Descriptive heal_over_time featcounter_heal_over_time clearable_buff countable_buff buff
    Effect expires on: 3x Turn Start, Death, Encounter End
    Child effectis applied on: Add Persistent Effectwattambor_trigger_hots, Turn Start
    Recover Context: #0 recover_health_10pct_self Unavoidable
    For Self who is Alive
    Recover 10% Health (multiplicative)
    Descriptive health_recovery
 
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